Four papers at ArtsIT 2016

Written by Martin Kraus on . Posted in Publications

Several papers by Medialogy and VGIS students have been presented at ArtsIT 2016; the four papers co-authored by members of the Graphics Group are:

  • “Increasing the Perceived Camera Velocity in 3D Racing Games through Camera Attributes and Position” by Kristoffer Lind Holm, Nicolai Skovhus, and Martin Kraus
  • “Investigating the Effect of Scaffolding in Modern Game Design” by Kasper Halkjær Jensen, and Martin Kraus
  • “The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Tangible Widgets” by Andreas Heldbjerg Bork, Christoffer Bech, Jakob Birch Memborg, Lasse Schøne Rosenlund, and Martin Kraus
  • “Pyramid Algorithm Framework for Real-Time Image Effects” by Adrià Arbués Sangüesa,  Andreea-Daniela Ene, Nicolai Krogh Jørgensen,  Christian Aagaard Larsen, Daniel Michelsanti, and Martin Kraus