Three papers at GRAPP 2017

Written by Martin Kraus on . Posted in Publications

Three papers have been accepted at GRAPP 2017: A paper by Anne Juhler Hansen and Jákup Klein about their Master’s thesis, a paper by Sule Serubugo, Denisa  Škantárová and Lasse Kjærsgård Nielsen about their 8th semester project, and a paper by Martin Kibsgaard about his most recent research with the da Vinci surgical system.

Four papers at ArtsIT 2016

Written by Martin Kraus on . Posted in Publications

Several papers by Medialogy and VGIS students have been presented at ArtsIT 2016; the four papers co-authored by members of the Graphics Group are:

  • “Increasing the Perceived Camera Velocity in 3D Racing Games through Camera Attributes and Position” by Kristoffer Lind Holm, Nicolai Skovhus, and Martin Kraus
  • “Investigating the Effect of Scaffolding in Modern Game Design” by Kasper Halkjær Jensen, and Martin Kraus
  • “The Effect of Interacting with Two Devices when Creating the Illusion of Internal State in Tangible Widgets” by Andreas Heldbjerg Bork, Christoffer Bech, Jakob Birch Memborg, Lasse Schøne Rosenlund, and Martin Kraus
  • “Pyramid Algorithm Framework for Real-Time Image Effects” by Adrià Arbués Sangüesa,  Andreea-Daniela Ene, Nicolai Krogh Jørgensen,  Christian Aagaard Larsen, Daniel Michelsanti, and Martin Kraus

Two papers at VRIC 2016

Written by Martin Kraus on . Posted in Publications

Two papers co-authored by students have been accepted at VRIC 2016! “Extending the Human Body in Virtual Reality: Effect of Sensory Feedback on Agency and Ownership of Virtual Wings” by Sule Serubugo, Denisa Skantarova, Stine L. R. Lind, Mie C. S. Egeberg and Martin Kraus; and “An Affordable Virtual Reality System for Treatment of Phantom Limb Pain” by Ronni Nielsen, Bartal Henriksen, Laszlo Szabo, Nicolaj Evers, Martin Kraus and Bo Geng.