Two Papers at ArtsIT 2020

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Two papers have been accepted at ArtsIT 2020: “3D Localisation of Sound Sources in Virtual Reality” by Edvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Læburgh Larsen, and Martin Kraus; as well as “E ffect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum” by Andre T. J. Kristensen, Casper Høgalmen, Leon Mueller, Martin Kraus, and Mohanad M. Zeitoun.

Paper at Salento AVR 2020

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At Salento AVR 2020, we will present the paper “Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game” by Anders Hansen, Helene Høgh Nielsen, Kirstine Bundgaard Larsen, Miroslav Kalinov Sokolov, and Martin Kraus.

Four Papers at GRAPP 2020

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We presented four papers at GRAPP 2020:

  • “Outdoor Illumination Estimation for Mobile Augmented Reality: Real-time Analysis of Shadow and Lit Surfaces to Measure the Daylight Illumination” by Fulvio Bertolini and Claus B. Madsen,
  • “Challenges of Visually Realistic Augmented Reality” by Claus B. Madsen,
  • “Preliminary Study on the Use of Off-the-Shelf VR Controllers for Vibrotactile Differentiation of Levels of Roughness on Meshes” by Ivan Nikolov, Jens Høngaard, Martin Kraus, and Claus B. Madsen, and
  • “On the Preference for Travel by Steering in a Virtual Reality Game” by Martin Kraus.

Two Papers at ArtsIT 2019

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At ArtsIT 2019, Jannik A. I. H. Neerdal, Kresta Louise F. Bonita, Nicolai B. Hansen, Thomas B. Hansen, and Martin Kraus published a paper about “Navigating procedurally generated overt self-overlapping environments in VR” and Balázs Gyula Koltai, Jakob Elkjær Husted, Thomas Noes Mikkelsen, and Martin Kraus published a paper about “Procedurally Generated Self Overlapping Mazes in Virtual Reality”.

Two Papers at VRIC 2018

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Two papers have been accepted at VRIC 2018: one by VGIS7 students Nicklas H. Christensen, Oliver G. Hjermitslev, Frederik Falk, Atanas A. Nikolov, and Niclas H. Stjernholm in collaboration with Aalborg University Hospital on surgery team training in VR, and one by MED7 students Jesper Vang Christensen, Mads Mathiesen, Joakim Have Poulsen, Ea Ehrnberg Ustrup on the difference between a VR and non-VR version of the same multiplayer game.