• Audio Visual Arena (AVAlab): a window-less lab equipped with three desktop PCs with NVIDIA GeForce graphics card, three HTC Vives (two with a wireless adapter, the one on the right with a pupil labs eye tracker add-on), and a VirZoom bike. Book the computers by scheduling a meeting with the “resource” / “room” (for the computer on the left-hand side of the room) or (for the computer on the right-hand side) or (for the computer to the right of the entrance).

  • Dark Lab: a window-less lab for experiments that require controlled lighting; we have installed a HTC Vive and a PC with a NVIDIA GeForce graphics card. Book the lab by scheduling a meeting with the “resource” / “room” .



  • Information¬†about Autodesk software (Maya/3ds Max): please contact Peter Skotte
  • Information about the game engine Unity: please ask other students since many students (in particular in higher semesters) are very familiar with it. (Johan and Martin also know one or two things about it.)
  • A Unity package with a virtual model of the AVAlab for the HTC Vive is available.
  • A guide for integrating Oculus Rift DK2 into Unity can be found here: Oculus Rift Guide. A unity package with a demo project showing good practices can be downloaded here: Oculus Rift Demo in Unity.
  • A guide showing how to implement augmented reality in a Unity project, using the Vuforia SDK, can be found by following this link: Vuforia Guide. A group of students has also successfully used the Vuforia SDK with Unity and the Epson Moverio BT-200.